#include "AnimationTest.h"
#include "Renderer.h"
#include "BasicGeometry.h"

namespace Nezha
{
	void AnimationTest::initialSetConfig(EngineConfig* cfg)
	{
		cfg->mAppName = "AnimationTest";
		cfg->mScreenWidth = 800;
		cfg->mScreenHeight = 600;
		cfg->mWindowPosX = 0;
		cfg->mWindowPosY = 0;
		cfg->mAttachTestSystem = true;
		cfg->mWindowed = true;
		cfg->mColorBufferBits = 32;
		cfg->mInitialPluginNames.push_back("RendererGLES_d");
	}

	static BasicGeometry* s_BG = NULL;

	bool AnimationTest::initialize()
	{
		return true;
	}

	static float s_CamRotTime = 0;

	bool AnimationTest::externalUpdate()
	{
		return true;
	}

	void AnimationTest::uninitialize()
	{

	}

	static MiniFrameworkCreatorAutoRegister<AnimationTest> s_AnimationFrameworkCreator("AnimationTest");

}//end namespace Nezha